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errant / eventscripts-xa

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Issues

#45 xavote [bug]

Reported anonymously

The end of map vote func is broken. Here where me settings and results:

// Amount of maps to be inside the end of map vote
   xa_amount_of_maps 2

// Whether or not you wish to enable automatic end of map voting.
// 0 = disabled
// 1 = enabled
   xa_end_of_map_vote 1

// The number of previous maps played to be ignored from the random vote
   xa_ignore_last_map_amount 0

// Amount of rounds before mp_maxrounds that the vote will appear.
// If you do not wish to use this feature use a value of 0
   xa_rounds_before_mp_maxrounds 0

// Amount of rounds before mp_winlimit that the vote will appear.
// If you do not wish to use this feature use a value of 0
   xa_rounds_before_mp_winlimit 0

// Amount of seconds before the end of the map that the vote will appear.
// If you do not wish to use this feature use a value of 0
   xa_time_before_end_of_map_vote 60

// The sound that will be played when a vote is ended
   xa_vote_end_sound "ambient/alarms/warningbell1.wav"

// The map file for all of your votes from ../<directory>/
// e.g, from ../cstrike/
   xa_vote_map_file "maplist.txt"

// The sound that will be played when a vote is started
   xa_vote_start_sound "ambient/machines/teleport4.wav"

// How long in seconds that a vote will last for.
   xa_vote_timer 30

// Timelimit is how many minutes for a map.
mp_timelimit 1.5

// When a team reaches this amount of wins (before the timelimit or the roundlimit is 
// reached), it has won the map. 0=disabled
mp_winlimit 0


// When two teams finish playing this amount of rounds (before the timelimit or the 
// winlimit is reached) the map ends. 0=disabled
mp_maxrounds 0

Round started I waited 30 secs no vote.

// Amount of maps to be inside the end of map vote
   xa_amount_of_maps 2

// Whether or not you wish to enable automatic end of map voting.
// 0 = disabled
// 1 = enabled
   xa_end_of_map_vote 1

// The number of previous maps played to be ignored from the random vote
   xa_ignore_last_map_amount 0

// Amount of rounds before mp_maxrounds that the vote will appear.
// If you do not wish to use this feature use a value of 0
   xa_rounds_before_mp_maxrounds 0

// Amount of rounds before mp_winlimit that the vote will appear.
// If you do not wish to use this feature use a value of 0
   xa_rounds_before_mp_winlimit 5

// Amount of seconds before the end of the map that the vote will appear.
// If you do not wish to use this feature use a value of 0
   xa_time_before_end_of_map_vote 0

// The sound that will be played when a vote is ended
   xa_vote_end_sound "ambient/alarms/warningbell1.wav"

// The map file for all of your votes from ../<directory>/
// e.g, from ../cstrike/
   xa_vote_map_file "maplist.txt"

// The sound that will be played when a vote is started
   xa_vote_start_sound "ambient/machines/teleport4.wav"

// How long in seconds that a vote will last for.
   xa_vote_timer 30

// Timelimit is how many minutes for a map.
mp_timelimit 60

// When a team reaches this amount of wins (before the timelimit or the roundlimit is 
// reached), it has won the map. 0=disabled
mp_winlimit 6


// When two teams finish playing this amount of rounds (before the timelimit or the 
// winlimit is reached) the map ends. 0=disabled
mp_maxrounds 0

Round started I slayed everyone next round no vote.

// Amount of maps to be inside the end of map vote
   xa_amount_of_maps 2

// Whether or not you wish to enable automatic end of map voting.
// 0 = disabled
// 1 = enabled
   xa_end_of_map_vote 1

// The number of previous maps played to be ignored from the random vote
   xa_ignore_last_map_amount 0

// Amount of rounds before mp_maxrounds that the vote will appear.
// If you do not wish to use this feature use a value of 0
   xa_rounds_before_mp_maxrounds 5

// Amount of rounds before mp_winlimit that the vote will appear.
// If you do not wish to use this feature use a value of 0
   xa_rounds_before_mp_winlimit 0

// Amount of seconds before the end of the map that the vote will appear.
// If you do not wish to use this feature use a value of 0
   xa_time_before_end_of_map_vote 0

// The sound that will be played when a vote is ended
   xa_vote_end_sound "ambient/alarms/warningbell1.wav"

// The map file for all of your votes from ../<directory>/
// e.g, from ../cstrike/
   xa_vote_map_file "maplist.txt"

// The sound that will be played when a vote is started
   xa_vote_start_sound "ambient/machines/teleport4.wav"

// How long in seconds that a vote will last for.
   xa_vote_timer 30

// Timelimit is how many minutes for a map.
mp_timelimit 60

// When a team reaches this amount of wins (before the timelimit or the roundlimit is 
// reached), it has won the map. 0=disabled
mp_winlimit 0


// When two teams finish playing this amount of rounds (before the timelimit or the 
// winlimit is reached) the map ends. 0=disabled
mp_maxrounds 6

Round started I slayed everyone next round no vote.

Status: resolved Responsible: Steven Hartin Type: bug Priority: major
Milestone: critical Component: xa-modules Version: 1.1.0.x

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Comments and changes

  1. #1 Tom Morton

    written

    • Changed status from new to on hold.
    • Changed component from nothing to xa-modules.
    • Changed milestone from scrum to nothing.

    need more info on this - the end of map vote appears to work ok for me so I am not sure where this issue stems from.

    You need to provide more information.

  2. #2 Tom Morton

    written

    • Changed status from on hold to open.

    Reopening because this thread: http://forums.eventscripts.com/viewtopic.php?f=97&t=37501&start=0 appears to provide more detail regarding the issue.

    If confirmed this needs to be ciritical

  3. #3 Tom Morton

    written

    • Changed responsible from nobody to errant.
    • Changed milestone from nothing to critical.
  4. #4 Steven Hartin

    written

    • Changed status from open to resolved.
    • Changed responsible from errant to freddukes.

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